JovS27
New Member
- Joined
- Jul 30, 2016
- Messages
- 11
- Reaction score
- 12
- Points
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- Age
- 28
Dear @Zankza and @Developer , This thread is not a Protest/Rage thread. I think this is for a better future.
1. First of all, the Background.
I, YukihiraS as Leader of Just4Fun guild,looking forward for a better change in Forsaken City. Which can encourage people to stay in PKO itself.
As we all always know, the profit in FC is always all time low (details will be discussed later).
Many times we see FC player leaving to higher lvl thinking to get good money, which they can’t get in in FC. Some might be right, but that’s not the case. Not all people like high lvl PK and does not have the money or time for leveling kits (hi-amp, etc) and high lvl PK kits (cooking, pot, voodoo ,etc). Some of them got stuck in the middle then quit (this is the most case in PKO).
With at least little bit profit, we can encourage those people to choose FC as staying point, including great PK. But most cases now, people discourage to go since it burns their money too much. Now we got a good PK, 3 guilds PKing but most of them are people who want PK only. The newbie will quit as time goes on and this maze will die.
This changes suggestion won’t make huge difference in market price nor anything; it will only encourage active maze and newbie to come with less people stuck.
We shall go into details below.
2. The cost & Benefit of Forsaken City
The cost of FC can be divided into :
Refining Gems
As we all always know, the REF drop rate is "a little bit low" what i mean about a little bit is "nothing" at all. Let say we got 1 ref in which cost 400k and they were 5-6 peps going to share it. Counting the Cost we used for PK for every FC, you can count it yourself.
Unique Gem from DK
We all know DK is very hard because of our limited skill point and equips. We cant say for all guilds, since we think not worthy doing it, but we heard from other guilds actively doing DK (Hi Penta!), they went 30-ish time for 1 UG. Counting the Cost with same example as above, you can count it yourself too.
Real-time problem for players (esp Newbies)
We think the best suggestions can be classified into 2 :
The much needed to change:
So that’s my inputs, Maybe FCers from all guild can also share their feelings here
Regards,
Yuki
Leader of Just4Fun
1. First of all, the Background.
I, YukihiraS as Leader of Just4Fun guild,looking forward for a better change in Forsaken City. Which can encourage people to stay in PKO itself.
As we all always know, the profit in FC is always all time low (details will be discussed later).
Many times we see FC player leaving to higher lvl thinking to get good money, which they can’t get in in FC. Some might be right, but that’s not the case. Not all people like high lvl PK and does not have the money or time for leveling kits (hi-amp, etc) and high lvl PK kits (cooking, pot, voodoo ,etc). Some of them got stuck in the middle then quit (this is the most case in PKO).
With at least little bit profit, we can encourage those people to choose FC as staying point, including great PK. But most cases now, people discourage to go since it burns their money too much. Now we got a good PK, 3 guilds PKing but most of them are people who want PK only. The newbie will quit as time goes on and this maze will die.
This changes suggestion won’t make huge difference in market price nor anything; it will only encourage active maze and newbie to come with less people stuck.
We shall go into details below.
2. The cost & Benefit of Forsaken City
The cost of FC can be divided into :
- Ancient Generator
- Cakes/Pot for Mobs and PK
- Manu for PK (Ship Accel/Flash Bang/etc)
- Ship repair/refuel
- Runestone (cam/sol/lum/yal/etc)
- Skeletar chest/Beautiful chest/Mystic Chest
- Unique Gem from DK (0.4 drop rate)
- Refining gem (0.08 drop rate)
Refining Gems
As we all always know, the REF drop rate is "a little bit low" what i mean about a little bit is "nothing" at all. Let say we got 1 ref in which cost 400k and they were 5-6 peps going to share it. Counting the Cost we used for PK for every FC, you can count it yourself.
Unique Gem from DK
We all know DK is very hard because of our limited skill point and equips. We cant say for all guilds, since we think not worthy doing it, but we heard from other guilds actively doing DK (Hi Penta!), they went 30-ish time for 1 UG. Counting the Cost with same example as above, you can count it yourself too.
Real-time problem for players (esp Newbies)
- With such low droprate, they just burning cash that they farm outside FC (selling plvl, selling manu,etc) for spamming flash bombs, ship atom/accel to win the dock.
- In a different thread, there was an idea to increase the ref price, as @LuisaRLZ said “deleting Refs from DW is bad since its like a "Symbol of Victory", which i agree and it is the same with us. As FC Guilds we wanted to show that too, that we are fighting down here and we wanted to stall bunch of Ref as saying “We own this”, even its only for few profit.
We think the best suggestions can be classified into 2 :
The much needed to change:
- Remove AG, so “not-so-rich” player that died by mobs or PK, can go back and forth without wasting their money and time. AG burns money so much, especially for the losing side
- Make bonus drop from DK, maybe ref or something that will encourage ppl going there.
- Increase Refs drop rate (give people goals to farm after win PK).
- Buff newbie gems (fiery/furious/etc) and drop rate for it. There’s an idea for it, i think its good to be implemented.
- Make easier path to DK (mobs in fc2-fc3 is hard, not counting DK itself).
- Remove Skeletar for Incas.
- Delete FC (jk).
So that’s my inputs, Maybe FCers from all guild can also share their feelings here

Regards,
Yuki
Leader of Just4Fun


