What's new

DW Rework

gjuliocesar

Squid Slayer
Joined
Aug 5, 2016
Messages
158
Reaction score
62
Points
29
Age
28
Location
Brasil
@Developer I know there are many threads about this same topic, but here we go again.
Since the investment to be high level and the gold wasted in reruns for DW are high enough to make some people don't even go, I guess this maze deserves a boost in drops to make it worth.
In my opinion, the ug drop rate should be x2 of what it is now. And mobs should drop refs in double % that FC or more, because they have very high HP.

Other point is about DW bosses. Since DW is a HL maze, the bosses should be more difficult to be called BOSS, since actually it dies in 3 stuns.

Almost impossible take all chests, while FC/DS can.

Maybe add DW3.

PS: DW need a rework, maybe my ideas of rework won't work, but still need do something.
Good topic talking about HL: https://piratekings.online/threads/high-level-is-less-rewarding.7177/
 
Last edited:
It would be good to add a respawn just like in Mirages
 
@Developer I know there are many threads about this same topic, but here we go again.
Since the investment to be high level and the gold wasted in reruns for DW are high enough to make some people don't even go, I guess this maze deserves a boost in drops to make it worth.
In my opinion, the ug drop rate should be x2 of what it is now. And mobs should drop refs in double % that FC or more, because they have very high HP.

Other point is about DW bosses. Since DW is a HL maze, the bosses should be more difficult to be called BOSS, since actually it dies in 3 stuns.

Almost impossible take all chests, while FC/DS can.

Maybe add DW3.

PS: DW need a rework, maybe my ideas of rework won't work, but still need do something.
Good topic talking about HL: https://piratekings.online/threads/high-level-is-less-rewarding.7177/

We feel similar too.
But originally, DW has been intended to have a lv cap of 65-70. For players lv 55-70 it is a quite a balanced and pretty rewarding maze.
We have tried to `fix` DW many times as players suggested. But every such `fix` shifts dungeon mobs/boss way too high and out of designed player lv scope.
Unfortunately, DW is used for Rebirth quests right now, and therefore we cannot enforce the lv cap on it that was originally designed to.
 
release lv80+ contents then please, winter isl, aurora maps (double faced ones) also other mazes I dk that were for higher levels, so they can have a place to go, u can force a level cap then, and add those NPCs of rebirth somewhere else for lv80+ just a duplicate of them.
 
@Developer In new server will you boost the boss HP so that the PK will last longer? imagine atleast 200 players in dw. and the boss just dies in like 5mins with no equips.
 

Similar threads

  • thread_type.uservoice thread_type.uservoice
Replies
0
Views
407
  • thread_type.uservoice thread_type.uservoice
Planned Guild war
Replies
1
Views
694
  • thread_type.uservoice thread_type.uservoice
Replies
8
Views
1K
  • thread_type.uservoice thread_type.uservoice
Replies
0
Views
328
Back
Top