@DemiGod, Your term
P2W [Pay to Win] is exactly the scenario I gave you. 1 person paid 1K USD for 10k Rum, now let that person use it on mall. Don't sell the rums, because that's not
Paying to Win. Selling Rums is another outlet of making money that is much shorter because it requires investment, but less commitment. Therefore your term should be
PFRTSTMM, which is
Pay For Rums To Sell To Make Money.
Malling has a very negative connotation in this game, but it should be looked to as a shortcut in the game.
@DemiGod brought up a very important point that I had always wanted to make notice,
which are the limitations/restrictions we have put on ourselves but these limitations have made this game extremely oppressing for newcomers. For example, "How do I close the gap in strength between me and a person that has played this game for 1 year." ----I want to throw this out because this is a valid point that we need to address. Because if a newcomers come into the game and we tell them that in order for them to
Join the PK [
because PK is a big part of the game, and fun], they would have to work their asses off just like how
@DemiGod mention. Then after they've worked their butts off for 3 months, they are not even
good, but just
above average; because in those 3 months they've been grinding, the players at the top had already gotten stronger faster because of the resources available to them.----
I guess what I have been trying to say is that this game does not allow us to close the gap between the low/middle tier players and the top tier players. What if after 3 months the gap between the newcomer and top tier players does lessen, then they quit....--I may be a bit drastic with this example, but I can see it happen [some of my nab friends then, that used to grind with me don't get on anymore

]