What's new

Fc is dead no pk

pedro jose

Squid Slayer
Joined
Jul 29, 2016
Messages
106
Reaction score
14
Points
19
Age
32
Eh since we have a problem to deal with more or less are 3 points.. that I will try since this mazes is considered as the best for me. Since it is one of the most accessible mazes for novices and few requirements to be able to face an mvm and have effectiveness of being able to kill some classes without problems ..

Eh since the maze has been falling for obvious reasons that I will name later, but I will focus on the classes now and there are classes that are very strong in fc like (bc and champ) and are good formidable opponents to the hour Of pk, e seen as they are battles in is huge. An experience that can not be forgotten. I saw that the server does not have a lot of open but to be so many people at first come to fc no more to prove that guild was stronger. And with posivilidades of one (UG, lust, chest, ref) at the time of closing the maze, and to cultivate the chest mobs and the DK that is what gives a good entrance in the time to distribute the crops,
We can see that this maze is one of the best for its enclosed pk, we see that the equipment to be able to access them is quite cheap for any kind less (cruz).


FIRST POINT TO TREAT (1)



The consumption of AG !!!! :
We can notice that the consumption of AG is a great cost more or less for the players that makes pk with both accounts to be able to win the pk in (land, Sea,) and also bring a buder to be able to have the secure domain of the DK. Already with only that but we have 3 negative AGs in our inventory without counting that as before it was a very active maze, one spent more or less 10+ AG in pk.

And I do not say that it is wrong to lose AG but later on I will name it because it is not feasible to use AG right now or because a fc dies

To see and cultivate AG we need an hour of our time between 30-1h to no longer get 1 stack. Most of the players are exhausted by the handling of multiple accounts for the pk, and then, it becomes expensive to buy an AG in 15-20k each. And at the end of the pk becomes a very large expense

I repeat it seems to me that the consumption of AG



I do not know if I'm a bit ahead of myself. (2)

The pk dies from fc since nowadays now while in fc there is 0 pk. Since as I said in the first point the consumption of AG is too large, to maintain a good pk in the maze. Since the maze does not have more income, or few ways to grow money, we see that the drop is 1x drop. That is hard enough to take some items without cb, or mjr <--- this will play later. We see that the current maze is the only one that offers no more (UG, chest, ref,) that is commercial people are bored since in some fc so much spent in AG that is more or less 60k + to finish an FC in victory And do not drop anything. Is a loss too large, see that some peers in pk even I spent x4 AG on each account and use 3 loool. By the pk of a few months ago. And when you finish trying to recover something and when closing the maze the only thing I get are runes that are worth if not as 2k or less o.0, where it becomes big lost by fc and if a rookie goes to fc it is impossible to dream A good pet and armament. Without (

( Without taking into account as cakes, flash bom, bum and sea manu Exceeds more than 200k per fc )
counting that you need a cb of more or less 70k or and if it arrives another enemy char it kills you and you lost a lot of money

( no have mjr )To see that we do not have good pet.: Blue_squid_3: to get a good 1x drop and to be able to make the server stable, its economy, to see that we have no mjr. It does not matter if you just drop the mjr but the important thing is to have something to be able to make the server increase performance, player question is that the server is starting but we are slowly implementing good things. Because the server is growing too fast, remembering that most of the 70% of the game we have experience in this game and we know how to withdraw money, and if it is held down the game will gradually slowing as it is already pricked fc



I do not know if I advance I correct the GM or the community point. (3)


This goes for equipment slots or bit called gems:
For this we can see that we who want to progress in this game because we have a wall but immensely large with respect to our equipment and gems. We find that the only gems for us to have a good increase of hp and atack are the ug
, I find it very illogical that there are already people with gems bd and UG to the and lv3 AG and bd lv1-2 that it can be called maller to a player Average the only thing that can count is no more with its equipment and stat base, to see that the maze is running out of pk please do not know if it is hurried to place broken gem which is a gem that stands out from the maze of fc so try To revive the community of fc. See that a player who does not buy rums, put together for a UG. That its price is in more or less 10m-15m or even 20m Or more it is impossible to get together with a guild without knowing that it has posivilidad, a sure death, I know that fc is a good maze but without pk is a hollow base where the game begins to click. Since there is a method of gain and so try to normalize the price of ug that is too high for a novice or even for average players who do not buy rums, I know that in fc we all walk with unseald but still a UG colo lv2 In any char already has an extremely large advantage, why ??? very easy


Why is it easy to do that?


We see that one of the best classes to kill fast in FC and it is evident are the VOY and BC. That kill any player very easy. Why? A BC with poss and a pet lv33 + his bolt stuck between 1-5k or 1-8k and if he uses pots even bigger will be his hit (that happens with the same go), and that we pass to classes more evident, cross 1.7 K of hp or ss 1.5k hp sm full sp 1.7k hp then it makes the valance of the game is unfair because some maller if it has gems. SPR will be more difficult to enter and kill them, to see that the only one is the champ and
This is why the pk and the increase of gems in the player are out of adjustment. Giving thus no more a single blow and I kill to practically to a whole guild =(

Which is the case that happens to them


So my contribution is to implement broken gem that its porsentaje is of +2 stat I do not know if this is correct but it would be a good idea to encourage the community fc and raise the pk and gemar in the whole server



Thank you




 
Last edited by a moderator:
yeah i agree remove AG at the very least to fix one of the best pk maps in top history... FC

best pk is land... but some enjoy sea as well so maybe its time to add seaweed.

@Zankza
 
My god, this thing's hard to read, but I agree on Point 1, AG feels unnecessary and removing it would cut the costs of FC down quite a bit, which I think would solve your Point 2 as well.

Broken Gems are a big no, because it would impact high levels more than FC. I like the idea of budget gems, but UGs are "Unique" for a reason, they're the only gems which give raw stats, and that's something that should be considered, because there's classes who strive off of raw stats (Mainly Champ/Cruz) and it would disrupt the balance more than it would fix anything imo.

An alternative, which has been proposed many times, is to slightly buff the Attribute Gems (Fiery, Furious, Shining, Glowing) to make them more attractive as budget Gems, and the go-to Gems for lower lvl chars.
 
It does not matter that they do not remove the AG Because it would be like a ticket. But what if it would make a difference is that one can get broken gem, lust. Ref. Chest) else but see that we entered fc and paid to enter and not get anything is difficult to spend so much money to see that I handle 3 accounts multiple. Like my bufer, and my sv, and my main char. And even so do not get any money is difficult and without implements CB is harder still spent in x3 cb for a ref or not cultivate anything. It is hard, it would be a good obcion to get mjr but only for the moments of drop because we see that there is a lot of ref in the server, but the gems are scarce for the demand since there are no more 3 types of gems You are the lust, explo, fiery. Among others they are the normal gems, and the gems with more rank are the UG and the BD gem that at their cost are too expensive and nobody is going to invest money or 400k or 500k in ref to gemar a gem that is worth 20k or less:oops::oops::oops::oops::oops::oops::oops::oops::oops::oops:
 
I understand it very well but it is harder to be able to interfere in a person who has gems UG, in high level, that a broken one no more only comes to make egg yolk lv 3 as always a solid do, and seen player with gems in high level UG That is more unstable than a gem that only takes lv 3 u no more would give you +6 of any stat I speak and say in the part of the economy of gems. With regard to the rough gems are fine as well. But a class of mele will never be able to kill a clerick or the players that its development will be no more full with
 
How about this: AG is taken upon entry as normal. But when you die to PK, you get AG for free instantly.
 
How about this: AG is taken upon entry as normal. But when you die to PK, you get AG for free instantly.

Well, technically if used properly, only 1 AG would be spent per FC. Losing guild would get all their AGs back and the winning guild would get a guildmate to leave the guild and kill everyone else so only this person who left the guild's AG would be spent.

This is almost the same as making FC not use AGs at all xD
 
I know, that's why I said one guildmate would leave guild in order for him to be able to attack, and then re-join guild.
Oh luisa. You've made me remember how evil PKO can be truly. This is why we cannot have nice things here :D
 
As I said it is not AG question if you spend a pretty or not the problem is that there is a motivation to go to fc currently since the drop is difficult, and without CB supplements it is impossible and it is okay that it is difficult to Problem is that there is no objective to go fc in specific if only goes to fc no more is kill dK since the chest does not give much income. If you implemented the broken gem in the boses of fc 1 the pk would become very hostile, and many people lv 70

Equipa un fc or char de maze
an fc to get these gems, and there would be a reason why people would create FC and have the Community more active to be able to deal with this population in pk @Zankza
 

Ya que si esto es implementado por los laberintos serán un poco más activo ya que tanto para los novatos como para los jugadores promedio y los jugadores de los exportadores como Maller, ya que por la venta de las arcas de la renta es pequeña y no es algo para tomar fc, y no tendría sentido @Zankza
 
Could increase the chance of drop of the robot core, I think 15% high, but ... it would reduce the price (or not), and reduce the time trying to stack.

Remove AG I think would change the history of the maze, tocreate create AG you need to complete some quests that tell you a story... removing AG will remove the quest too, and in my opinion the story are the best part of the game...

On some topic, I read that the server was meant to be hardcore, where is the hardcore part removing AG?
If you want to go to FC AG will be necessary, if you want to go with more than 1 acc(what I think unfair) of course you will need more than one...
 
Is that I'm not asking for the retirement of the AG or anything like that I'm just saying that in FC you are not taking out any money that supports the AG if you can understand me ?. Then it is not useful to go to a maze where nothing is taken out of money, and also has no science that are boses and not throw broken gem that is the only thing this maze offers for novices and to be able to improve. So the lack of pk in fc is 0 because no one will spend 60k to enter fc and not get anything and for only pk has no science
@Zankza @Zelshin
 
Just remove the AG, its unnecessary.
Lil boost some of the normal gems.

This is the same thread about it, too much complain already.

https://piratekings.online/forum/threads/future-fc.2278/

Could increase the chance of drop of the robot core, I think 15% high, but ... it would reduce the price (or not), and reduce the time trying to stack.

Remove AG I think would change the history of the maze, tocreate create AG you need to complete some quests that tell you a story... removing AG will remove the quest too, and in my opinion the story are the best part of the game...

On some topic, I read that the server was meant to be hardcore, where is the hardcore part removing AG?
If you want to go to FC AG will be necessary, if you want to go with more than 1 acc(what I think unfair) of course you will need more than one...
So, do you got any idea how to revive it then?
 
Back
Top