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News Launch Date Revealed

After receiving few critical confirmations I have felt the confidence to declare launching date. The launch date is to be set forth July 29th, 2016. The approximation of time to launch is 10PM EST. The time selection is due to attribution that the fact, While western countries will have first start, But only to met necessary rest not long before the eastern day is to begin, Thus making up and ultimately western will have more hours during the weekend due to the fact eastern will be finished with weekend earlier than western does.

Another consideration lies with the game account slots system, To ensure server's legitimacy success we have decided to harness the power of Facebook relations, All currently registered members automatically obtains one game account slot, Should one desire to open up more game accounts will be required to invite a friend to PKONLINE. This is very sensitive topic and I want to make it first and foremost that we do not hold nor harvest data users information, We have never and never will store data related to your Facebook either. To successfully invite a friend into system, Your friend must complete the register under your URL as provided by the game accounts panel. And you will receive permanent game account slot, Regardless if they ever play the game at all. This decision is not made lightly and ultimately was decided in best interest for the players itself, In order to give this server the real chance it deserves, It needs the utter most best chance it can receive. And to accomplish that, We need to promote and encourage users to truly bring their friends to this server, After all, It is not generally favorable to play alone. If you are adamant about being not inviting any of your friends into this game, then perhaps you are not the prospective player this server deserves, This server is going be recognized as super hard-core and a lot of things that are accustomed such as purely individual motives and relying on only own self will not succeed at all. In my experience of running servers, When I ask players to bring their friends, Very little actually let alone attempt to bring up about the server to their friends or let alone asking them to join and help them. It's in my best interest to not waste anybody's time nor the developers' and in order to make this project into something I am going need to require players to invite so that the server will have much better odds and everyone's time playing here will be not gone wasted quickly.

This project is not self-funded, We(developers) are subject to all living costs including resource costs that hosts and maintain the server, Item Mall will be critical component. And so Item Mall will be made available immediately after the launch of server. It is going to market fairies related, apparels related, and forging-miscellaneous. The dollar to rum(points) ratio will be 1:10 or in other word $1 will be equal to 10 rum. We do not have a website mall, There is only in-game item mall where you will be purchasing items using rum points, However to purchase points will be done via forum.
  • Fairies 7 Rum
  • 99 Fairy Rations for 11 Rum
  • 99 Auto Fairy Rations for 19 Rum
  • Fairy Fruits 11 Rum
  • Great Fairy Fruits 29 Rum
  • Novice Fairy Skills 9 Rum
  • Devil Fruits 79 Rum
  • 5 HB 10 Rum
  • 5 CB 10 Rum
  • 5 Nana 20 Rum
  • Pliers 15 Rum
  • Equipment Catalyst/Stabilizer 25 Rum
  • Strengthening Scroll/Crystal 7 Rum
  • Fusion Scroll/Catalyst 7 Rum
  • Assortment of Apparels between 25 Rum to 250 Rum
  • Backpacks 29-39 Rum
  • Tickets 5-10 Rum
Now, I won't lie this server is doomed to failure if we cannot get proper item mall economy, Players are expected to mall, The more players mall the more benefits exponentially increases server-wide. Things starts to get really much better for everyone, As it promotes more activities in the server itself, Creates healthy economy flowing, Provides new comers opportunity to catch up. The more coordinated and dedicated players agree upon malling the better chances server holds for future. So that means if you and your friends can pledge to mall a little bit here and there, It would help server tremendously, not only it boosts server' revenue but also brings new players indirectly, Increasing user base.

Now that I've announced almost all main elements of this server, I am working very hard to deploy server to per specifications and prepare measurements to provide stable and fair game play. The future of this server is very vague but potential is very clear on other hand, I am interested in maintaining the server in terms of reliability and originality keeping things in consistency and I think the combined of experience and resource I have gained over the years I strongly believe I can provide that.
 
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No, It's not harder for everyone, It's harder for those hardcore players, Most of people will struggle reaching at 70, and those who do reach 70 won't even have problem with the divided EXP. In this server, a lv 69 any-class is helpful as hell.

And that is the point. The point is that everyone can be useful and able to play the game, not just grind and grind until you are finally the best, tank, damage, support, recon all at once by yourself. This game is all about playing with friends, utilizing your friends' character skillset and arranging strategy.
It is easy a heck for hardcore players lol. Easy in terms of creating a power gap. All exp cap does is remove 1 aspect where hardcore nolifers can gain advantage - level difference.

So okay, there are no chipped gems, and 2 slots only, yet another aspect eliminated, cool.

What do we have left? Monopolizing bd from week 2 or 3, monopolizing ca equips, monopolizing unseals 65 and kals.

Honestly, BD would be the biggest issure, the only thing that you can't comeback from. BD gems just too strong, and additionally 10m per bd kill is huge.
So yeah, less hardcore players will have easier time to find a guild, but they still won't have much chances vs hardcore players in pvp. Cause people who would kill bd from week 3 going to be way way way better in pvp then those who can't do it.

Nothing wrong with it though, that's what ToP is actually.
 
BD gems should be capped at lv3 at most, for a longer time. It's better to be safe than sorry.

Edit: The lower, the better.
 
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BD gems should be capped at lv3 at most, for a longer time. It's better to be safe than sorry.

Capped at lv3? Lv3 BD soul is enough to be overpowered as fuck compared to others. Even lv2 is. Nobody should have lv3 BD gems anytime soon tho.
 
Capped at lv3? Lv3 BD soul is enough to be overpowered as fuck compared to others. Even lv2 is. Nobody should have lv3 BD gems anytime soon tho.
All gems is capped at level 3 for a month or so. I'm suggesting the BD gems should be capped for a longer period than any other gems.
 
All gems is capped at level 3 for a month or so. I'm suggesting the BD gems should be capped for a longer period than any other gems.
Or maybe they should be capped at lv1 at start. So when first groups of people start getting them they don't get super OP right away.
 
to own early in this server, whole guild pump this one cruz with all the gem and unseal/ca eq they get...trust me,others cannot win them in any maze with this kind of trick.
 
It is easy a heck for hardcore players lol. Easy in terms of creating a power gap. All exp cap does is remove 1 aspect where hardcore nolifers can gain advantage - level difference.
what I found so far is the few people who wants to make the server as much "hardcore" as possible are the very people that are non-lifers and are aply to play 12+ hour ea day which the rest of us can't which like u said it would only create a power gap and make the server boring
 
what I found so far is the few people who wants to make the server as much "hardcore" as possible are the very people that are non-lifers and are aply to play 12+ hour ea day which the rest of us can't which like u said it would only create a power gap and make the server boring
I am not so sure. You see, hard server = you get to grow your character for longer, that is a theory. But if you want to be competetive, well no luck there.

to own early in this server, whole guild pump this one cruz with all the gem and unseal/ca eq they get...trust me,others cannot win them in any maze with this kind of trick.
That's kinda bullshit. Nah i understand logic, i know even few guilds who did that and that worked. However, with lvl 70 cap that is not so true anymore, nor it is fun for others.
First, the way gems work, next level require so much more gems, that it is not worth it early. Lvl 3 or level 4 rage in stats is just 5 str difference. In this server, it won't EVER be a difference over 75 attack, even then it is kinda unlikely. I would rather have two active crusaders with dual lvl 3 rages then a single one with dual lvl 4 rages. Do you think people are so stupid? Con voys/SMs/SSs will work well to stunlock that single super strong cruz.

Id rather actually pump most of power into champion. Crusader can be outplayed, champions not really. I had so much experience fighting strong champions and id say i hated way more then fighting strong crusaders. I can i don't care, good team of magic classes will destroy any cruz/champ but as for DW, killing a 10k hp champion that have about 3k attack, when most of lvl 70 crusaders won't even have 1k max soon, thus they won't even break that champ, is just so super goddman annoying.
 
Honestly i'm not sure how long it will take to start doing bd, but for sure the first guild to monopolize bd will own the server and chances of coming back are extremely small.

why is here different from top well quite simply because u can't mall bd gems unlike top there is only 1 source of bd gems in here so who ever controls it simply will own the server so my suggestion is capping bd gems early at lvl 1 and increasing the cap as the server progress.
 
Honestly i'm not sure how long it will take to start doing bd, but for sure the first guild to monopolize bd will own the server and chances of coming back are extremely small.
well the same goes for ca doesn't it? plus u cant even create a guild for the first month

[QUOTE=" my suggestion is capping bd gems early at lvl 1 and increasing the cap as the server progress.[/QUOTE]
they would just store em until the gm increases the cap or give it to a guild mate which would only make the guild stronger but its not a bad idea tho!!
 
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well the same goes for ca doesn't it? plus u cant even create a guild for the first month

[QUOTE=" my suggestion is capping bd gems early at lvl 1 and increasing the cap as the server progress.
they would just store em until the gm increases the cap or give it to a guild mate which would only make the guild stronger but its not a bad idea tho!![/QUOTE]
CA is different, noone will be able to move and hunt players during bd wave for a while and afterwards just sheer numbers can be enough to win ca. It does not give such a crazy boost, compared to bd.
 
CA is different, noone will be able to move and hunt players during bd wave for a while and afterwards just sheer numbers can be enough to win ca. It does not give such a crazy boost, compared to bd.

I may be wrong but all you need is 1/2 Champs to "taxi" you thro the crowd, on CA
 
I don't mind paying Ingame currency on Rations but seeing that leveling a fairy with 1x exp requires a very long time to stay online/afk and consume rations I'd think 10/15 should be the prices of rations. I also believe making rations cheap would greatly benefit the server as it would let "mallers" sell those items easier and therefor create better ingame economy, you'll see more stalles selling rations and when there are people selling rations people will go farm items and try to make in game gold to buy those.

Rations and maybe normal pet fruits (small ones) should be an item from the mall that people are willing to sell to boost early economy.
A booming economy where you can gain mall items by easily buying them from players will then attract more people to play.
And by easy buying I mean you don't have to spamm world chat for hours/days until you find an overpriced offer.
 
10/20 sounds fine, too. Those who want to AFK lvl a fairy pay double. Fair enough.
But there must be a relatively cheap way to cover those fix costs that you have when equipping your fairy.
 
But there must be a relatively cheap way to cover those fix costs that you have when equipping your fairy.
Well, if Rations are reduced to the price of 10 Rum per 99, then they essentially become worth 1 cent each, which, considering their demand, would be fine.
I would still love to see normal fruit price reduced to like 7, great fruit price slightly reduced as well (It can stay the same too though), and devil fruit (Think it's supposed to be Demonic Fruit) price increased.
 
I may be wrong but all you need is 1/2 Champs to "taxi" you thro the crowd, on CA
Ha, sure but that's not how pk at bd wave works. Usually at lvl 90ish it is okay if one bd mob agro you randomly, however that is not the case. Pk mean, people will move around, eventually agroing different mobs. Meanwhile, people who are defending will simply hide inside one of mob, well sure you can edit texture and stuff and make them look like a little squid, but that won't solve the random agro problem. It is much easier to defend rather then attack. And voys, who are usually being the most powerfull, will become semi useless in terms of damage, nado is stll good though.
 
Well, if Rations are reduced to the price of 10 Rum per 99, then they essentially become worth 1 cent each, which, considering their demand, would be fine.
I would still love to see normal fruit price reduced to like 7, great fruit price slightly reduced as well (It can stay the same too though), and devil fruit (Think it's supposed to be Demonic Fruit) price increased.
Considering how many Demonic Fruits you'll need, or rather, won't need, since getting 2 fairies to twenty+ takes a bit of time with these rates, I think it's fine to increase the price and in return decrease the price of something you need daily.

Demonic Fruit: 1x for 75 Rum
Fairy Ration: 99x for 10 Rum
Auto Fairy Ration: 99x for 20 Rum
Small Fairy Fruit: 1x for 9 Rum
Great Fairy Fruit: 1x for 25 Rum

Bundeling them up might work, too.
If you, e.g. sell 3x Great Fruit for 60 Rum instead of 75, someone just might buy that bundle and sell one of those fruits ingame because he does not need all three of them right away.
 
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