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Class balances

killerbot123

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I believe I've seen something like this thread before but I cant remember which forum/which server and what not. This is important to me because the game to me seems highly unbalanced in favor of crusaders....

Obviously, I am just a single player, as a community/team the balance can be much better....

Note: I am an FC crusader
At higher lvl's, while i did play back in ToP days.....im not as familiar with how the class balances there are (i'll provide a more descriptive review once i get my own experience out of it)

Most of my suggestions are for PVE, and some thoughts on PK

Here's why:
While they're equips are highly expensive (due to the demand of their stuff because of them being so good at farming, etc), an equivalent set of gear (no gems, just unseals)....a crusader is likely to kill most besides cler/sm
While slasher class cruss are weak, it's almost impossible to catch them in a big map unless you have high amounts of pk'ers (primarily viable to fight against in higher lvls)

Now when it comes to dungeons that are less occupied such as FC....it's almost impossible to thrive as any other class (without getting 1 OS'ed by a random crusader) especially since you dont even see them coming.

At lower lvl's especially, you have the added boost of +8 skill points from fork.... this gives the players an added bonus of either frenzy or stun making their stun long enough for 2 slashes + the auto's in between.

DPS Class comparisons:

SS

Comparing to another dps class such as Sharpshooters: (at lower lvls)
While they have to build dmg, they have to constantly build around a crusader's slash so most of them end up building a lot of con making them slower farmers (which seems acceptable) but then you have to essentially tank 2x the slashes (as far as i know...no SS can survive 2x slashes (with stun) without using blessing or high end pots....again it's something the crusaders can also use (+ the lollipop item)....this makes it essentially that SS have to rely on crus to get lvled (otherwise be extremely inefficient for it)

So you end up with this con ss, who is good for bossing, but if he/she does not have a pt....ends up using multiple amps in comparison to a crus who can clear the waves in under 1

Now gems: Crusaders get a full on stat boost using rages......while SS can tap out to explosives...... (eye is common in this case)

Tank Classes (Champion)
Yes, they're absurdly tanky if they go full on con mode, but their ability to keep boss's engaged on them is low....crusaders have such high dps that you end up with champs that just start fights or if they go full con mode, they become this unkillable walking brick.....so they have to balance out con and str

When champs fight ss, it becomes a fight of who stuns first but it's fair to both pt's as they can easily see each other....now im not saying stealth is wrong/bad....im jsut saying instead of having a "manu item" that always reveals...every char should have some sort of ability that allows them to see (even at lower lvls....have a cd, a 1 target, cant be used multiple times, etc but have something)

Similar gemming, but being restricted to 2 handed weapons...they lose a ton of their tanking potential as their limited to half the number of gems as a crusader: their balance would be in terms of having the option of 1 handed unseals with sheild unseals for champions (ONLY RESTRICTED TO CHAMPIONS, not allowed to crusaders) that way you're equally tanky as much dmg as a crusader can dish out

Support Classes (Clerics/SM)
They can kill crusaders and they have the ability to spot them out...however that ability cannot be generally accessed at lower lvls which is ...awkward (most of the players end up using an alt cler just for buffs pretty much...but thats understandable as they're designed to be a support class (players who play this class require additional help when it comes to lvling/etc)

In my opinion, in terms of PK'ing they accomplish they're job but in terms of PVE, they lack heavily...my balance for this class would be a dmg modifier added to clers when they attack/use ability on non boss mobs that way they dont have to rely on others for lvling (this becomes really annoying at higher lvls)....when they have time, they can lvl themselves and possibly plvl later on too

Along with a different gem that doesnt just limit spr items to Spirit/Soul gems (from the other thread)

DMG/Support (Voys)

In my opinion, voys are highly balanced, they can be tanky, they can be dmg based
Only thing going against them vs crus = vision...however they can outplay by pointing in the right direction

The reason i say they are balanced is because they cant get the best of everything, when they go seavoy.....they're absurdly strong against everyone at 1 cost....their land abilities are difficult. However, they can lvl using sea ...so they're not bound by the same requirements as clerics/sm

And if you go land voy, you end up being moderate/weak at sea...so there's a cost to what you go with
 
Sorry for the long post, just my thoughts on the possible progression of the game and allows players to pick whatever class and lvl/get stronger on their own rather than rely on a single dps class (that way you dont have to go "oh, i chose cler.....whoops, i guess i cant do anything bout it"
 
With all due respect, you started your thread with
At higher lvl's, while i did play back in ToP days.....im not as familiar with how the class balances there are
Then proceed to assume how classes work in higher levels. I would say that classes have never felt as balanced as in this game, and quite a few would agree - if not fully, at least partially. Obviously it's not perfect, and true balance can never be achieved. Some classes will always be lacking or completely outshined by others at certain time, but as long as each class has its own identity, role and works out in the big picture, it's fine.
 
With all due respect, you started your thread with

Then proceed to assume how classes work in higher levels. I would say that classes have never felt as balanced as in this game, and quite a few would agree - if not fully, at least partially. Obviously it's not perfect, and true balance can never be achieved. Some classes will always be lacking or completely outshined by others at certain time, but as long as each class has its own identity, role and works out in the big picture, it's fine.
We must point out that each class in this game has own specialty. They mostly cannot compete with each other.
All of them have own strong and weak points.
 
my references were to lower lv mazes....but yeah i've talked to a few people in HL and they did say that the classes were really balanced. So there's that
 
my references were to lower lv mazes....but yeah i've talked to a few people in HL and they did say that the classes were really balanced. So there's that

As long as you have a healthy mix of them in a party, then thats defently better than going against forexample only 5 crusaders, because there's alot that sealmasters can do thats very nice to counter classes like that, or clerics for that matter :cool:
 
As long as you have a healthy mix of them in a party, then thats defently better than going against forexample only 5 crusaders, because there's alot that sealmasters can do thats very nice to counter classes like that, or clerics for that matter :cool:
Our main concern right now is Seal Master vs Cleric at Higher levels.
Because literally, Seal Master at 80+ is better then Cleric unless Cleric's have some trump card like 'Self Revive' (originally 120+ skill).
 
Crusaders having a 10 seconds long stun and we're scared of clerics. omegalul
 
Our main concern right now is Seal Master vs Cleric at Higher levels.
Because literally, Seal Master at 80+ is better then Cleric unless Cleric's have some trump card like 'Self Revive' (originally 120+ skill).
in battle 5 sm vs 5 cler brobably win clerics...
 
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