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Bring ici and shi mirage in line with thundoria.

Hereforpackets69

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Leba put it well so I’ll copy what he/she said.
Thundoria Mirage was originally meant for Crusaders and Champions. This means the mobs have low dodge and low hit rate. They also have low attack because the mob density is a lot higher.
Icicle Mirage was meant for Sharpshooters. Some mobs are ranged, all mobs have high hit rate, attack and dodge. They hit way too hard for SSs to level in peace here and there's too few of them compared to Thundoria.
Shaitan Mirage was meant for magic classes. The mobs have absurd amounts of def/pr, but for some reason high hp as well. There's not enough of them for voys (the only magic class that can level on their own basically), especially past 85 (and until 85, abba 4 is better however you look at it).

This obviously leads to Thundoria Mirage being the only one that's worthwhile, just because it's a lot easier and a lot faster, not to mention caters to crusaders, which is the most plentiful class here.

Yes, "fixing" these disparities between mirages would be nice but there's limitations to take into account, such as the boss, the size of the map (Thundoria is a lot larger than Icicle for example) and whether any changes to the map would make it "abusable" by its unintended class (for example, changing Icicle mirage to make it easier for SSs could make it far too easy for Crusaders).

The goal of the proposed mirage change was to make mirage as a whole more viable, by making it so all mirages were open at the same time. This is a good change for collecting data, as I’m sure the dev team can read logs of who goes in and out of mirages.

As it stands the problem he later defined still exists, mirages other than thundoria plain suck. Thundoria caters to crusaders and champs(mostly the former) as Leba said, the problem is that with the spawn quantity and respawn times, thundoria is a no-brainer for basically ANY class that can solo lv.(sorry cleric and SM)

My proposed changes are as follows;

Icicle mirage, reduce respawn timers to 20 seconds as they are in thundoria. This allows for more equal leveling opportunity for sharpshooters. The movement speed SSs have is nice to go from mob to mob, but a strong SS can kill all 13 spawns of their pumpkin equivalent before any spawn again, reducing the timer allows for not only more people to use this spot, but makes it an optimal option for sharpshooters over thundoria.

Shi, same proposed change with one additional clause; make the devious cactus hostile. i get that it may be nice for clerics to pick this mob off one by one, but let’s be honest, clerics aren’t really solo lvling 85+, and if they are, the hostile tag only changes their play-style slightly, but it changes the voy leveling dynamic substantially.

Consider the changes proposed, provide other options, but I’m sure anyone who’s leveled in game past 70 via mirage knows that thundoria is a far superior choice to the other two, for many reasons, but these two are a good place to start.

Pls don’t bark about typos and such I’m typing this on a phone and 2 hours of sleep. Sad.
 
I see where it is heading.
To get more precise on the suggested changes. I would need some good statistics on time/exp per hour for each class on each map.
Maybe someone will help with this task?
We can run a `test` server for this task can calculate the needed statistics to try and improve.
 
I see where it is heading.
To get more precise on the suggested changes. I would need some good statistics on time/exp per hour for each class on each map.
Maybe someone will help with this task?
We can run a `test` server for this task can calculate the needed statistics to try and improve.
If you can send me a save of the server with a mirage timer I can run 30 minutes on a voya, crus, and ss in each mirage at lv 80 with similar gems and tell you the exact exp per each. But I need a backup of the server or access to something of the sort or I can’t mimic your exact build.
 
I see where it is heading.
To get more precise on the suggested changes. I would need some good statistics on time/exp per hour for each class on each map.
Maybe someone will help with this task?
We can run a `test` server for this task can calculate the needed statistics to try and improve.

Happy to help
 

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