Playl3oy
Squid Slayer
- Joined
- Jul 30, 2016
- Messages
- 37
- Reaction score
- 32
- Points
- 18
- Age
- 30
Hello everyone, I wanted to share a thought that came to mind.
Its about all classes, we all know that currently available gems are all favorable to physicals ( crus / ss / champ ).
Lets talk about the
Physical weapon : rage/lust/eye/explosive <- perfectly suitable
Magic weapon : soul/spirit <- perfectly suitable to all magic users.
---------
Physical armor : colo/shining/glowing/bd soul
Magic armor: colo/shining/glowing/bd soul
Matches perfectly and is fair to both. Even ppl who are not capable of obtaining UG/bd soul have an option to gem too.
----------
Physical gloves : lust/heart/striking
^ ss can choose any 2 of those when they all fit into sockets.
^ crus can choose any 2 of those, yes i have seen crusses with strikings for a bit of hr and they r cheap anyways.
Magic gloves: heart and .... ?
^ and nothing. As a player , i suggested to add spirits to gloves and i got a reply of "we are thinking of it" when it took 6 months to "think" and idk how long it takes to actually "do
it"
------------------------
Physical boots : wind/shadow/heart
^ again ss can choose any 2 ( at least they have a second option even tho shadow doesnt help alot).
^ same for crus ( comes in handy when ppl use dodge boots for lvling )
Magic boots: heart and spirit <- suitable for 2 sockets.
--------------
Lets talk about gameplay :
Champion: has a high def and hp / can win against crusaders and sharpshooters but weak against magics.
Crusaders : almost strong everyclass except champ and maybe sm.
Sm: is probably the strongest 1v1 player.
Voyager: good aoe , beast in CA. The stats are balanced whether its con or spr.
Cleric: high defense and great at supporting huge fights. No cc , weakest at 1v1 ( strongest vs champ ) .
Pots:
- hp pots supports both sides.
- Max atk pots supports physical only ( when they have greater advantage at gemming )
- Sp pots are bugging fairy possession and nothing's been made about it. It is considered to be too strong to apply it to magics but magics is now at 2 disadvantage ( even though it could be edited to boost spr and reduce defence or something just like weightless pot .
-----------
The idea of this topic is to share this specific thought:
Enable glowing/shining on gloves and boots. It would support both classes. Even to those who have no ugs to gem.
Lvl5 glowing gives 25 defense , a little bit too much? Nerf it :d
Same as shining.
Idk what happened with adding spirits to gloves and boots, i think GMs still thinking about it.
-------------------
Im not sharing this because im seeking for supports to boost magic classes and specifically "cleric" bcz its my class. Tbh, i would be personally happy if a good change was applied. But currently, i enjoy playing other physical class when im there only to pk.
This discussion is not only for GMs but also for players, share your thoughts
!
Its about all classes, we all know that currently available gems are all favorable to physicals ( crus / ss / champ ).
Lets talk about the
Physical weapon : rage/lust/eye/explosive <- perfectly suitable
Magic weapon : soul/spirit <- perfectly suitable to all magic users.
---------
Physical armor : colo/shining/glowing/bd soul
Magic armor: colo/shining/glowing/bd soul
Matches perfectly and is fair to both. Even ppl who are not capable of obtaining UG/bd soul have an option to gem too.
----------
Physical gloves : lust/heart/striking
^ ss can choose any 2 of those when they all fit into sockets.
^ crus can choose any 2 of those, yes i have seen crusses with strikings for a bit of hr and they r cheap anyways.
Magic gloves: heart and .... ?
^ and nothing. As a player , i suggested to add spirits to gloves and i got a reply of "we are thinking of it" when it took 6 months to "think" and idk how long it takes to actually "do
it"

------------------------
Physical boots : wind/shadow/heart
^ again ss can choose any 2 ( at least they have a second option even tho shadow doesnt help alot).
^ same for crus ( comes in handy when ppl use dodge boots for lvling )
Magic boots: heart and spirit <- suitable for 2 sockets.
--------------
Lets talk about gameplay :
Champion: has a high def and hp / can win against crusaders and sharpshooters but weak against magics.
Crusaders : almost strong everyclass except champ and maybe sm.
Sm: is probably the strongest 1v1 player.
Voyager: good aoe , beast in CA. The stats are balanced whether its con or spr.
Cleric: high defense and great at supporting huge fights. No cc , weakest at 1v1 ( strongest vs champ ) .
Pots:
- hp pots supports both sides.
- Max atk pots supports physical only ( when they have greater advantage at gemming )
- Sp pots are bugging fairy possession and nothing's been made about it. It is considered to be too strong to apply it to magics but magics is now at 2 disadvantage ( even though it could be edited to boost spr and reduce defence or something just like weightless pot .
-----------
The idea of this topic is to share this specific thought:
Enable glowing/shining on gloves and boots. It would support both classes. Even to those who have no ugs to gem.
Lvl5 glowing gives 25 defense , a little bit too much? Nerf it :d
Same as shining.
Idk what happened with adding spirits to gloves and boots, i think GMs still thinking about it.
-------------------
Im not sharing this because im seeking for supports to boost magic classes and specifically "cleric" bcz its my class. Tbh, i would be personally happy if a good change was applied. But currently, i enjoy playing other physical class when im there only to pk.
This discussion is not only for GMs but also for players, share your thoughts
!
