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[Suggestion] To make use of reputations

Firaxel

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I have just learnt (sry im new lmao) that we can obtain Novice Endeavor Emblem from Barmaid Donna (Bar/pvp) with reputation and it made me have an idea.
Is it possible/beneficial for the game if some other things such as crafting/manufacturing materials be made redeemable via reputation too?

E.g.
--> Heart of Sparkle, which currently is obtainable through honor which encourages people to pvp or let ur alts die continuously to get honour. If it were obtainable with reputation instead it will encourage more manufacturers/crafters to mentor and help more newbies. Of course these items are just suggestion.
--> I think even HP/SP pots droppable from mobs like Stramonium Fruit Juice/ Elven Fruit juice, or even Elven fruits would also be nice. It would impact the game less as leveling disciples take time but as Elven Fruit is a largely used material in many bbps it will provide an alternative to obtain it (while also helping new players) instead of just killing Mystic Shrubs everyday which helps no one.

Summary, make reputation points useful to obtain certain items that help to obtain Manu/Cooking/Crafting materials. Especially the lower lvl blueprints. The higher level more useful Blueprints like making UNS should have materials that are inherently harder to obtain like the horrid CA related things. Lower level, more obtainable ingredients will also encourage newbies to try manufacturing even if they are new to the game.
 
Also, shit like HB is also kinda okay I guess, like maybe make it like 1k~2k rep for 1 HB/Amp of strive. It will take more time than actually lvling alts to lv 20 and deleting them but is an option anyways. Like, I'd then actually make friends with my disciples and make them come online to level them beyond lv 41 lmao.

It's less boring than lvl-ing alts to Lv20 for HBs and helps people other than just you, yourself.
 
Reputation was saw as "free item mall" not it's "fame" or "respect", reputation was supposed to be value that is oversaw by communities, (IE ranking) we wouldn't add anything like reputation because it's gonna be hammered with very different intentional just same for mentor/disciple, people just use the system purely ownself not for other legitimate players.
 
Reputation was saw as "free item mall" not it's "fame" or "respect", reputation was supposed to be value that is oversaw by communities, (IE ranking) we wouldn't add anything like reputation because it's gonna be hammered with very different intentional just same for mentor/disciple, people just use the system purely ownself not for other legitimate players.

What are you rambling about? Mentor/Disciple thing is already being abused with making HB+MiniAmps with alts for personal use.

Why the fuck will I wanna help newbies level up and they get all the Mini Amps/Heaven Berries when I can just level my own alts??
The situation right now is that people already use mentoring/discipling for themselves. I don't see how my suggestions could make it any worse by making reps tradable for elven fruits when u can literally go out and kill shrubs to get them. Atleast with this you can have another way to obtain certain items and benefit new legitimate players too.

SURE, there WILL ALWAYS be people to abuse the system, but fuck it if you don't wanna improve the game for newbies. Let the newbies mall/farm half dead for money to be plvled then, because that is your perfect world right?
 
in my view, your suggestion will results giving more reason to abuse that system..

i have idea if you really want to help newbies without abuse.
I propose to GM to design newbie story quest (story quest for lv1-41). -->because ToP is so not newbie friendly without mentor :/
The quest composition can be similar to story quest, ie delivering letter, kill mob, etc.

The quests will then reward miniamp and equips replacing the box and mentor relation benefit. The 200k reward will be given after finishing all previous quests. So skipping the quest with plvling won't give you any reward at all.
 
in my view, your suggestion will results giving more reason to abuse that system..

i have idea if you really want to help newbies without abuse.
I propose to GM to design newbie story quest (story quest for lv1-41). -->because ToP is so not newbie friendly without mentor :/
The quest composition can be similar to story quest, ie delivering letter, kill mob, etc.

The quests will then reward miniamp and equips replacing the box and mentor relation benefit. The 200k reward will be given after finishing all previous quests. So skipping the quest with plvling won't give you any reward at all.
+1
 
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