What's new

All sharshooter user voices in one

dualswordmaster

Brawling Shipboy
Game Volunteer
Joined
Aug 4, 2016
Messages
386
Reaction score
215
Points
49
Age
31
Hi. As an experienced PKO server player and having hundreds of hours of gameplay behind me for every class currently in existence, I would like to share my opinion on the Sharpshooter class. This class was originally created as a typical archer, the so-called glass cannon. DPS class that deals damage at a distance, but at the same time it pays for its damage with great vulnerability. Sharpshooter like everyone else has its pros and cons. However, this class feels broken at the moment. The current advantages, and this is an increased running speed, a larger radius for auto-attack, the ability to seal the enemy (prohibit him from using abilities) and reduce the running speed + reduce the chance to dodge a blow, do not feel sufficient for a competitive game (at all stages of the game) compared to other classes. The reason is not enough DPS, which cancels all bonuses, turning the glass cannon into glass without teeth. The game turns into a nightmare when all you have to do is run around (but fast) and barely deal any damage to most game classes but same time they mostly one shot you. Based on my personal experience, as well as the opinions of many players, I propose to fix this by:
1) Give Sharpshooters the opportunity to gem they gun or bow with UG strike. It will add extra 25 ( 20 acc at Port Royal) acc stat points wich equivalent ~250-350 more average max attack with same ASPD as we have before. 250-350 max attack is ~5-10% bonus to max attack with all possible boosts available in-game right now. It surely don't make SS more OP than any other class but at least make it fairer DPS-wise compare to other classes.
2) remake lv 70 armor boss stone to make it the middle option between current usable items for ss such as CA FRAME (super cheap) and BD ARMOR (super expensive). Small PR boost and acc bonus will be more than enough to make that lv 70 armor playable in between item.

3) Boost dmg from Cripple. 1,7->2,5 - This is due to the game rules, how pvp works in this game. Most of the time, you cannot freely attack the enemy with auto-attack and use abilities constantly taking steps forward and backward. Most sharpshooters use this skill as a slash (crusader skill) in-between times when you can use blessings potions and freely auto-attack few seconds.

Im ready to discuss and free to listen to other players opinions. But I can say before some one start discuss SS DPS 2-4x less than crusader. I don't believe current profs of sharpshooter must have cost of 2x DPS less than our best in game class crusader (who have most strong range skill in game ???) and be same DPS as champion who supposed to be tank and deal average dmg.
 
SS need buff GM wake up
 
Suggestion: changing the skill "Rousing" to be a X% att speed modifier instead of a useless linear increase (+11 att speed at lv 1 and +20 at lv 10!? Really??).

1 - Extra DPS, the right way: It would increase the DPS of the class against low def targets, but make little to no difference against builds focused on survivability with really high Def.

2 - PVE dominance: The extra DPS would make SS's the dominant class at PVE, something it is a consensus it should be.

3 - The "fun factor": every time i used berserk since i started playing this game in 2010, it was fun, because i knew that for the next 15 secs i would have a big boost to my DPS, ask any crusader about this, it just feels satisfying to use berserk and then attack something. Never once in my life i used rousing and felt anything remotely close to fun, it basically makes no difference at all, you simply can't feel the +11 att speed, it exists, your dps is technically better, but no player ever felt good after using it and you literally have to pay attention at your character attack animation cycles to notice any difference.

4 - Ressurection of a exctinct breed: The returnal (even if just for fun) of the Agi SS. Maybe it would never be competitive, but come on, how cool it is to have a SS that shoots like a machine gun in the game? I thought we liked build diversity?

5 - It would help Bows SS as well.

6 - It would be a buff for everyone, not only for the financial elite: new players would have acess to it directly without having to spend a penny, instead of having to farm millions of gold to be able to forge striking gems.

I think everyone agrees rousing sucks, it's it a perfect example of one of those bizarre skills from top 1 that shows how the original designers were really confused about the scaling of the game, so i propose this change, make rousing give from 20%-30% (the amount itself is obviously debatable) extra att speed at lv 10 to the player that used it.

The only con i can think: Players with low att speed would not feel that much of a change. But maybe this would actually be a good thing, because it makes ACC/AGI SS's more rewarding and ACC/CON not so much, since this second build is focusing more on a support type of role, it would not benefit them that much, but i think they would accept it.
 
Ss definetly needs a boost, since it is by faaaar the most fragile class. at least make it do the most damage. UG should be able to be forge in guns/bows.
 
imagine crus got the best gem forge of all class, no waste at all (costly yes but necessary), but for ss, the only gem that gives basic stats can only be forged to 1 item, how about making strike gems hat/cap forgable
 

Similar threads

  • thread_type.uservoice thread_type.uservoice
Replies
10
Views
2K
  • thread_type.uservoice thread_type.uservoice
Replies
5
Views
1K
  • thread_type.uservoice thread_type.uservoice
Replies
7
Views
893
Back
Top