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dualswordmaster

Brawling Shipboy
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Hi. As an experienced PKO server player and having hundreds of hours of gameplay behind me for every class currently in existence, I would like to share my opinion on the Sharpshooter class. This class was originally created as a typical archer, the so-called glass cannon. DPS class that deals damage at a distance, but at the same time it pays for its damage with great vulnerability. Sharpshooter like everyone else has its pros and cons. However, this class feels broken at the moment. The current advantages, and this is an increased running speed, a larger radius for auto-attack, the ability to seal the enemy (prohibit him from using abilities) and reduce the running speed + reduce the chance to dodge a blow, do not feel sufficient for a competitive game (at all stages of the game) compared to other classes. The reason is not enough DPS, which cancels all bonuses, turning the glass cannon into glass without teeth. The game turns into a nightmare when all you have to do is run around (but fast) and barely deal any damage to most game classes but same time they mostly one shot you. Based on my personal experience, as well as the opinions of many players, I propose to fix this by:
1) Give Sharpshooters the opportunity to gem they gun or bow with UG strike. It will add extra 25 ( 20 acc at Port Royal) acc stat points wich equivalent ~250-350 more average max attack with same ASPD as we have before. 250-350 max attack is ~5-10% bonus to max attack with all possible boosts available in-game right now. It surely don't make SS more OP than any other class but at least make it fairer DPS-wise compare to other classes.
2) remake lv 70 armor boss stone to make it the middle option between current usable items for ss such as CA FRAME (super cheap) and BD ARMOR (super expensive). Small PR boost and acc bonus will be more than enough to make that lv 70 armor playable in between item.

3) Boost dmg from Cripple. 1,7->2,5 - This is due to the game rules, how pvp works in this game. Most of the time, you cannot freely attack the enemy with auto-attack and use abilities constantly taking steps forward and backward. Most sharpshooters use this skill as a slash (crusader skill) in-between times when you can use blessings potions and freely auto-attack few seconds.

Im ready to discuss and free to listen to other players opinions. But I can say before some one start discuss SS DPS 2-4x less than crusader. I don't believe current profs of sharpshooter must have cost of 2x DPS less than our best in game class crusader (who have most strong range skill in game ???) and be same DPS as champion who supposed to be tank and deal average dmg.
 
No brainer, yes! (no I'm not maining SS). It's simply an underpowered class.
Make SS's glass canons so they shine atleast in one thing.
 
I would like to clarify in advance - an up of such a class as a sharpshooter will not disrupt the overall balance of the game (because with this boosts it will not make SS SUPER OP and all cruses will be replaced with SS) , and should not be a reason for comparison (and if you raised the sharp attack, raise the cleric as well) The situation is fundamentally different. Other classes in the game have their role and they can carry it + to do something else such as DPS. But sharpshooter being one of main DPS class do it very very bad. It must not work like that.
 
If SS are easily one slash by crusaders, then yes I support that they need to have the chance of killing their enemies if they can land a seal on their enemies first.

i am a max SS and all i can say is max crus >>> max SS at any stage in the game
 
If SS are easily one slash by crusaders, then yes I support that they need to have the chance of killing their enemies if they can land a seal on their enemies first.

i am a max SS and all i can say is max crus >>> max SS at any stage in the game
add to that 2x aspd more and our dps compared to crus like small bite :D
 
If u go for upgrade dmg decrease attack speed or give longer cd for cripple so it wont be perma movement speed seal.
Also SS purpose in this game is range dmg and seal (100% chance only one class like that).
SS hr is highest in game as well it goes with movement speed and range compared to other classes, lone buffs wouldn't make it fair to any other class.
 
If u go for upgrade dmg decrease attack speed or give longer cd for cripple so it wont be perma movement speed seal.
Also SS purpose in this game is range dmg and seal (100% chance only one class like that).
SS hr is highest in game as well it goes with movement speed and range compared to other classes, lone buffs wouldn't make it fair to any other class.
hr with gun can be even less than cruses can reach dodge so its not prof or cons its just hr
SMS don't miss they seal at PKO
gun range not that big as bow and if u use bow u cant seal ur enemy + frozen arrow very big cd

its totally fair to boost SS dmg and dont touch other classes cuz rn ss too weak compared to them.
 
statement for "and" goes for both conditions u don't have any other class with high dmg and seals.
also check ur hr with gun (crus non lust build around 300 lusted build around 360) plus ss is only class which reduces dodge with skill which have almost no cd.
It's never fair to boost twice one class only cus demand for this class is low.
 
I think it would help alot without breaking balance.Crusader will stay op as ever and SS will get a chance to do some damage finally.
 
statement for "and" goes for both conditions u don't have any other class with high dmg and seals.
also check ur hr with gun (crus non lust build around 300 lusted build around 360) plus ss is only class which reduces dodge with skill which have almost no cd.
It's never fair to boost twice one class only cus demand for this class is low.
crus have best controll skill ( stun )
game not about 1x1
top tier crus able to full dodge gun ss as long as he don't get cripple ( de torso + agi mode = big dodge)
SM have debuffs to compensate lack of dps and they ain't made as DPS class
its totally fair to keep boost class as long as it not break current game rules and do it step by step. They did with DS + frozen arrow and it get good feedback from community.
 
same as sm ss have own purpose made to be range dmg/seals class, why u keep compare ss to crus both classes have different pluses and minuses one have biggest range attacks movement speed range seals hr while other have (almost same dmg) and more attack speed that's it whole combo of ss deals same dmg as slash. Stun which u mention isn't comparable to permament cripple and range seals cus crus stun fails quite often not to mention miss on bosses and long cd. Crus have a bit better scale due to fact short range auto atack slash alone during mvsm deals less dmg than whole combo of ss.
Also ability for ss to use gun and bow let u deal op dmg, not to mention ss is only class which allows u to solo ds/dw bosses without being humiliated by them. Basically u want to make ss to have best dmg, range attack, movement speed, hr along with bossing capability kinda unfair.
 
same as sm ss have own purpose made to be range dmg/seals class, why u keep compare ss to crus both classes have different pluses and minuses one have biggest range attacks movement speed range seals hr while other have (almost same dmg) and more attack speed that's it whole combo of ss deals same dmg as slash. Stun which u mention isn't comparable to permament cripple and range seals cus crus stun fails quite often not to mention miss on bosses and long cd. Crus have a bit better scale due to fact short range auto atack slash alone during mvsm deals less dmg than whole combo of ss.
Also ability for ss to use gun and bow let u deal op dmg, not to mention ss is only class which allows u to solo ds/dw bosses without being humiliated by them. Basically u want to make ss to have best dmg, range attack, movement speed, hr along with bossing capability kinda unfair.
In mass pk ss have nothing to deal dmg and are the ppl dieing 1st.They are severely underpowered,let aside switching weapon it would be even more of a burden time wise.
 
I wish that the developers really consider those suggestions DSM talked about.

Forging:

I never played Sharpshooter but I can't understand why this DPSer class can't forge attribute gems in their weapons the same way every other class can in order to increase their damage.
Champions and Crusaders can forge STR, Voys/Clerics/SMs can forge SPR, but Sharps can't forge ACC.
This is a DPS class that lacks ASPD, so I think it's only fair that they be able to boost their raw attack.

Gearing:

Regarding Sharpshooter's level 70 boss frames, the lack of ACC is once more blueballing. So at least swapping it's SPR bonus for ACC is nice and would make this piece similar, in attribute distribution, to Chaos Frame and BD torso.
PR could have a slight increase just so they don't get instantly destroyed by undergemmed players or trash NPCs. SS still is ranged class that is hard to catch due to their movement speed, so I feel that for the lv70 frame, PR value
could be put between magic classes and melee classes.
 
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same as sm ss have own purpose made to be range dmg/seals class, why u keep compare ss to crus both classes have different pluses and minuses one have biggest range attacks movement speed range seals hr while other have (almost same dmg) and more attack speed that's it whole combo of ss deals same dmg as slash. Stun which u mention isn't comparable to permament cripple and range seals cus crus stun fails quite often not to mention miss on bosses and long cd. Crus have a bit better scale due to fact short range auto atack slash alone during mvsm deals less dmg than whole combo of ss.
Also ability for ss to use gun and bow let u deal op dmg, not to mention ss is only class which allows u to solo ds/dw bosses without being humiliated by them. Basically u want to make ss to have best dmg, range attack, movement speed, hr along with bossing capability kinda unfair.
1)Stuns miss same often as ss bug they skill its common game problem not one class problem.

2) Cripple - have cd but duration longer than cd. Yes you can perma cripple only 1 person and this game not about 1x1 so its not matter. Cripled enemy still cast skills and use cake to heal up while you attack them which does not help to kill.

Full combo of BOW ss deal 6,5x dmg while slash deal 7,5x dmg every 5 second. (ss can cast full combo every 30 second. ds + frozen arrow combo every 20 second) so if you have brain and can count you find out crusader do 40% more dmg every 5 second than sharpshooter (IF they have same max attack what is unreal to reach = crusader will have more max attack cuz they can put 1x more BD eye and 1x more UG). I don't even say that u need spend MORE time to cast 3 skill than 1. To compensate DS dmg and kill enemy after you cast DS you need 3 more seconds auto-attack non stop which is unreal in real PK. Only way to do it free - bless.

i don't want ss have BEST damage i want SS have ATLEAST SOME DAMAGE right now its not playable. You never kill your enemy 1 DS if its real pk and you fight equal enemy.
which u mention isn't comparable to permament cripple and range seals
Yes because stun 200% better than seal and cripple both. When u cripple your enemy still can one shot you or run from you which makes you chase them and lose dps ( because char do 1 step 1 melee 1 step 1 melee )

I dont even talk about PK versus CON type of enemy. You simply dont have enought DMG to break they PR + DEF good enough to compete. Only option is run away. Only thing what SS able to do RN.
 
IF u want to break con type chars u have to goo pure dmg as crus if u go dual eye u lose mele capability we speak about 300 +/-(which we all know isn't even close to be able to mele max chars)hr for maxed crus lvl 90 if u want to mele people u need double lust which lowers ur max by 330 and crus hr doesn't come close to hr of ss. In many tf like in ca u can see tons people trying to move a bit and slash out of abyss same time sharpshooters can easily poke and run back plus does full combo ofc matter which side u are push or u def but even though u can auto attack champ soo if it comes in term of ca sharpshooters which are easier to max brings much more capability and fun. In one flash bomb ss can do easly do combo and run back depend how far he goes to face enemy from line of def, max ss can tank 3k max which is more or less top capability of lusted crus soo to os ss cruses have to go dual eye. Basically all i see is that sharpshooters cant deal great dmg vs some kind of builds which are obviously made to counter huge dpsers. Most of people which agree to this boost doesn't want to sacrifice anything back like lets agree to increase dmg of ss but decrease hr/mvsp in same term where u chose max dmg while u play crus or champ where u sacrifice def to deal dmg or hit rate. Like u just mention this game isn't about 1vs1 but mvsm where sharpshooters can easier mele any class from safe distance than any other class without needing to bless.
 
IF u want to break con type chars u have to goo pure dmg as crus if u go dual eye u lose mele capability we speak about 300 +/-(which we all know isn't even close to be able to mele max chars)hr for maxed crus lvl 90 if u want to mele people u need double lust which lowers ur max by 330 and crus hr doesn't come close to hr of ss. In many tf like in ca u can see tons people trying to move a bit and slash out of abyss same time sharpshooters can easily poke and run back plus does full combo ofc matter which side u are push or u def but even though u can auto attack champ soo if it comes in term of ca sharpshooters which are easier to max brings much more capability and fun. In one flash bomb ss can do easly do combo and run back depend how far he goes to face enemy from line of def, max ss can tank 3k max which is more or less top capability of lusted crus soo to os ss cruses have to go dual eye. Basically all i see is that sharpshooters cant deal great dmg vs some kind of builds which are obviously made to counter huge dpsers. Most of people which agree to this boost doesn't want to sacrifice anything back like lets agree to increase dmg of ss but decrease hr/mvsp in same term where u chose max dmg while u play crus or champ where u sacrifice def to deal dmg or hit rate. Like u just mention this game isn't about 1vs1 but mvsm where sharpshooters can easier mele any class from safe distance than any other class without needing to bless.
The SS paid for their chance to hit with their low chance to dodge its balanced in that way. You cant even bring it to the topic. ALL your crusader's tears about bug skills work the same to SS. That's how game work. We ALL bug skills.

You said I can do 1 combo with 1 FB but my combo is 6.5x dmg every 30 seconds so you limit my gameplay by this 2 seconds every 1 min? And even after that, this full COMBO of skills don't kill equal in-strength enemies while crusader can do MORE and actually kill every 5 seconds. Its about how pk works in that game you CANT free melee more than 1 second in 99% of game situations and that's where SS start to suck even more since u cant have big aspd or big dmg to deliver good DPS in auto-attacks by this 1 second. And I said good, not GODLIKE as crusaders does by they auto-attacks or slashes.

Sharpshooter range gives you an opportunity to attack from distance but GMs forgot to give the opportunity of dealing decent DMG.

Yes, I can auto-attack champs in mvm but the point is I didn't break them even if I max out my class so the ability to auto-attack to champions and hit 12 cant be an argument. Maybe it was a reason to do that topic at all. I want break these champs and be GLASS CANNON but the game doesn't give me chance to reach a good MAX ATTACK or INSANE ASPD. Game logic has broken in terms of SS only at that point... if crusader reach more max than sharpshooters and 2x more aspd than sharpshooters why SS as a physical damage dealer even exist?

It's totally fair to let SS forge STRIKE in weapons and if we talk about math after that upgrade SS will get a 20% DPS boost after you max out that strike till lv5. So IF current stage crusaders have at least 2x more DPS they will have 1,8x more... i don't know how it can affect the game or other classes while game have a godlike class like crusader already exist.
 
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ill just mention ur dps matter because u mention dps tell me in flash bomb time +bless which char ss or crus will do highest dps considering fact that u have to closer gap between target. Target have 380(dodge which is reachable for ss/crus) and which char will have best chance to run back after it.
 

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